News and updates from the OSP team, links to artwork.
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Hi everyone, my name is Josh and I am a relatively new member to the development team. A lot of things have happened since the last update, so let me fill you in!
Our game engine has changed to Urho3D, for instructions to build the latest, please refer to the two wiki links I have provided at the bottom of this post.
With that, lets get on with the devlog!
First, the game is still in early stages, but Capital̶Asterisk has been hard at work, making the UI and mechanics for the ship construction portion of the game, check out the wikis to build OSP on linux and windows!
Next, we have some UI drafts, which was worked on by Capital̶Asterisk (original artist unknown, the UI was changed to fit our purposes.)
And finaly some 3D modeling, done by Ulibos, who has some awesome modeling skills, here are a few WIP pictures of his astronaut!
Here are all the wiki links for building the source code yourself!
Windows(this one is a bit tricky):
Here are some more screenshots of the game running
We've now got a handful of basic models for testing with! They've helped us flesh out the start of the VAB mechanics and launching vessels.
We're now dynamically creating a list of parts from an assets folder, seen to the right here.
Parts currently consists of an .obj mesh file, a .png texture and a part.cfg text file. Parts are still early days and we're busy building up the possible parameters of the cfg file; documentation is coming soon.
There's been successful tests of decouplers and their logic too!
The last couple of weeks have been full of experiments. We've been testing out ideas in Unity, Ogre and Godot and exploring the capabilities of the various engines.
The Discord server is buzzing with activity and our GitHub has a few commits! Check out the screenshots below of what we've been working on.
Following administrators added:
Say hello to your new website over-lings! They'll be helping keep this website up-to-date with information on the OSP project.
Changelog so far: